R&D · Unreal Engine · C++ · Real-Time Technologies
Senior R&D Prototyping Engineer.
I turn ambiguous technical ideas into working prototypes, POCs, tools, and measurable engineering evidence. 15+ years of R&D experience on projects for DreamWorks Animation and Sony Interactive Entertainment.
15+ years
Research & development
DreamWorks
Animation technology
Sony
Interactive entertainment R&D
UAI Silver
Unreal Authorized Instructor
Featured project
Original R&D Tooling · Unreal Engine 5.8 · C++ / Blueprints
BertaDevKit
My primary personal R&D project: an evolving Unreal Engine toolbox for reusable runtime and editor utilities, debugging, validation, device integration, workflow automation, and faster technical prototyping.
The R&D Archive contains technical notes, experiments, learning projects, prototypes, and historical research.
Latest from the R&D Archive
Prototypes, experiments, implementation notes, performance investigations, and technology studies from ongoing R&D work.
- Unreal 5.6 C++ – Action RPG PrototypeA complete Unreal Engine 5.6 C++ Action RPG prototype built around GAS, melee combat, target lock, blocking and parrying, enemy AI, boss encounters, Common UI and wave-based survival gameplay.
- UE6 Is Real — And That’s Exactly Why You Should Master UE5 NowUE6 is coming, but that is not a reason to stop learning UE5. A practical look at the transition timeline, ecosystem maturity, AI, Verse, Scene Graph, and what developers should do now.
- Unreal 5.6 – Blueprint Assist & Electronic Nodes: My Node Formatting SetupMy Unreal Engine node-formatting setup using Blueprint Assist and Electronic Nodes, including formatter behavior, graph-specific configuration, wire routing, and why both tools became permanent parts of my workflow.
From uncertainty to evidence.
R&D is not novelty for its own sake. I start by understanding the problem, constraints, risks, and timeline; then I research the options, build the smallest useful experiment, evaluate the evidence, and recommend what should happen next.
Let’s connect
Interested in R&D, prototyping, Unreal Engine, or real-time technology?