R&D · Unreal Engine · C++ · Real-Time Technologies

Senior R&D Prototyping Engineer.

I turn ambiguous technical ideas into working prototypes, POCs, tools, and measurable engineering evidence. 15+ years of R&D experience on projects for DreamWorks Animation and Sony Interactive Entertainment.

15+ years

Research & development

DreamWorks

Animation technology

Sony

Interactive entertainment R&D

UAI Silver

Unreal Authorized Instructor

Featured project

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Original R&D Tooling · Unreal Engine 5.8 · C++ / Blueprints

BertaDevKit

My primary personal R&D project: an evolving Unreal Engine toolbox for reusable runtime and editor utilities, debugging, validation, device integration, workflow automation, and faster technical prototyping.

The R&D Archive contains technical notes, experiments, learning projects, prototypes, and historical research.

Latest from the R&D Archive

Prototypes, experiments, implementation notes, performance investigations, and technology studies from ongoing R&D work.

From uncertainty to evidence.

R&D is not novelty for its own sake. I start by understanding the problem, constraints, risks, and timeline; then I research the options, build the smallest useful experiment, evaluate the evidence, and recommend what should happen next.

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Interested in R&D, prototyping, Unreal Engine, or real-time technology?