In this opportunity, I want to do the same I did in my previous post but with spheres instead of boxes.
Continue reading “Instancing vs Geometry Shader vs Vertex Shader – Round 2”
🎮 Welcome to my portfolio. I'm Nicolás Bertoa, a C++ developer specialized in Unreal Engine with 15+ years of professional experience at DreamWorks and Sony. Here I share technical demos, personal projects, and experiments. Check out my Demo Reels or explore my latest work below 👇
In this opportunity, I want to do the same I did in my previous post but with spheres instead of boxes.
Continue reading “Instancing vs Geometry Shader vs Vertex Shader – Round 2”
In this opportunity, I want to compare 3 techniques to draw the same geometry in different locations:
Continue reading “Instancing vs Geometry Shader vs Vertex Shader – Round 1”