In this post, we are going to talk about a technique called normal mapping.
In this post, we are going to talk about cubic bezier surface simulation.
🎮 Welcome to my portfolio. I'm Nicolás Bertoa, a C++ developer specialized in Unreal Engine with 15+ years of professional experience at DreamWorks and Sony. Here I share technical demos, personal projects, and experiments. Check out my Demo Reels or explore my latest work below 👇
In this post, we are going to talk about a technique called normal mapping.
In this post, we are going to talk about cubic bezier surface simulation.