In this post, we are going to talk about a technique called normal mapping.
In this post, we are going to talk about cubic bezier surface simulation.
🎮 Welcome to my portfolio. I'm Nicolás Bertoa, a Senior R&D Prototyping Engineer specialized in Unreal Engine, C++, and real-time technologies, with 15+ years of R&D experience working on projects for DreamWorks Animation and Sony Interactive Entertainment. Here I share prototypes, POCs, technical experiments, and engineering explorations — along with what I learned while building them. Check out my Demo Reels or explore my latest work below 👇
In this post, we are going to talk about a technique called normal mapping.
In this post, we are going to talk about cubic bezier surface simulation.