In this post, I want to show my progress with DirectX12. I am going to show the base of my current DirectX12 architecture.
Continue reading “DirectX12 – Multithread Architecture: A First Approach”
🎮 Welcome to my portfolio. I'm Nicolás Bertoa, a Senior R&D Prototyping Engineer specialized in Unreal Engine, C++, and real-time technologies, with 15+ years of R&D experience working on projects for DreamWorks Animation and Sony Interactive Entertainment. Here I share prototypes, POCs, technical experiments, and engineering explorations — along with what I learned while building them. Check out my Demo Reels or explore my latest work below 👇
In this post, I want to show my progress with DirectX12. I am going to show the base of my current DirectX12 architecture.
Continue reading “DirectX12 – Multithread Architecture: A First Approach”
In this post, we are going to talk about an exercise that should be solved using multithreading techniques.
Continue reading “Multithreading Exercises #1 – Bouncing Particles”