In this post, I want to show my progress with DirectX12. I am going to show the base of my current DirectX12 architecture.
Continue reading “DirectX12 – Multithread Architecture: A First Approach”
🎮 Welcome to my portfolio. I'm Nicolás Bertoa, a C++ developer specialized in Unreal Engine with 15+ years of professional experience at DreamWorks and Sony. Here I share technical demos, personal projects, and experiments. Check out my Demo Reels or explore my latest work below 👇
In this post, I want to show my progress with DirectX12. I am going to show the base of my current DirectX12 architecture.
Continue reading “DirectX12 – Multithread Architecture: A First Approach”
In this post, we are going to talk about an exercise that should be solved using multithreading techniques.
Continue reading “Multithreading Exercises #1 – Bouncing Particles”